Merchant of Death
Joshk Plasma Pistol, Cost: 250
A heavy plasma pistol with great stopping power. Fires plasma slugs that ignite on impact and continue to burn all but the toughest materials. Great versus armoured opponents.
Magazine hold 9 shots, additional options available
A heavy plasma pistol with great stopping power. Fires plasma slugs that ignite on impact and continue to burn all but the toughest materials. Great versus armoured opponents.
Magazine hold 9 shots, additional options available
Coil AccelTech Heavy Laser Rifle, Cost: 1400
Heavy Long Range Laser rifle, increased cooling system allows for faster recharge, very long effective range. Built-in Targeting computer & scope, lowlight IR & UV capabilities. No Recoil.
Heavy Long Range Laser rifle, increased cooling system allows for faster recharge, very long effective range. Built-in Targeting computer & scope, lowlight IR & UV capabilities. No Recoil.
Nyashka Sub Machine Gun, Cost 650 - 1000
Highly customisable SMG
Favorited by numerous interstellar security agencies, VegaPol, Space Rangers and others.It uses standard 9mm Parabellum rounds, which are interchangeable with a number of other machine guns and pistols.
Options include:
Highly customisable SMG
Favorited by numerous interstellar security agencies, VegaPol, Space Rangers and others.It uses standard 9mm Parabellum rounds, which are interchangeable with a number of other machine guns and pistols.
- Action: Roller-delayed Blowback, Closed Bolt
- Rate of Fire: 800 rounds/min. (appx. 13 Rounds/sec.)
- Effective Range: 25 to 100 meters (appx. 82 to 328 ft.)
- Max. Range: 150 meters (appx. 492 feet)
- Feed System: 15-30 round magazine
Options include:
- Fold-able Stock
- Laser Targeting
- Increased ammo cap.
- Silencer
- Flash Suppressor
- Optics
- Stabilizer
Diamondback heavy revolver. Cost: 130
This revolver is rather innovative, using a revolving cylinder magazine and a hybrid cartridge system to combine reloading speed with reliability and to accommodate multiple ammo types.
The weapon uses a side break action rather than conventional swing-out cylinder for reloading.
This revolver is rather innovative, using a revolving cylinder magazine and a hybrid cartridge system to combine reloading speed with reliability and to accommodate multiple ammo types.
The weapon uses a side break action rather than conventional swing-out cylinder for reloading.
Petrov Stunner Pistol. Cost: 300
Stunners pulse strong electromagnetic radiation at their targets. At the frequencies used for these weapons stunners tend to shock and disorient their foes.
Because sound pressure waves are not the medium for the discharge, stunners are weapons equally capable in atmospheres or vacuum. They make no noise when discharged, emit no visible beam, and have no recoil. Stunners are excellent non-lethal, suppression systems.
T51 Uzal Tangepistol. Cost: 800
A bounty hunter's best friend!
Tangleguns fire a special ammunition which, upon hitting the target, expands,enveloping the foe with tough, fibrous strands.
Stunners pulse strong electromagnetic radiation at their targets. At the frequencies used for these weapons stunners tend to shock and disorient their foes.
Because sound pressure waves are not the medium for the discharge, stunners are weapons equally capable in atmospheres or vacuum. They make no noise when discharged, emit no visible beam, and have no recoil. Stunners are excellent non-lethal, suppression systems.
T51 Uzal Tangepistol. Cost: 800
A bounty hunter's best friend!
Tangleguns fire a special ammunition which, upon hitting the target, expands,enveloping the foe with tough, fibrous strands.
UCK M09 Blaster Pistol. Cost: 400
A blaster fires bursts of particle beam energy called blaster bolts from a replaceable power pack.
It fires a compressed, focused, high-energy particle-beam that is very destructive, commonly referred to as a "bolt".
It packes a heavy punch compared to other pistols without losing accuracy, which makes it a prime choice among many groups and individuals, ranging from smugglers and bounty hunters to military and the Rebellion.
Model displayed with targeting and range finder, not included in price.
A blaster fires bursts of particle beam energy called blaster bolts from a replaceable power pack.
It fires a compressed, focused, high-energy particle-beam that is very destructive, commonly referred to as a "bolt".
It packes a heavy punch compared to other pistols without losing accuracy, which makes it a prime choice among many groups and individuals, ranging from smugglers and bounty hunters to military and the Rebellion.
Model displayed with targeting and range finder, not included in price.
Homick 13 Assault Laser. Cost: 550
Laser weapons function on the premise that a highly cohesive, layered stream of homogeneous electromagnetic radiation can be delivered to a target causing a "burn-through" of armor and. subsequent heat damage to the victim. Lasers have the advantage of being absolutely silent when discharged, and their beams are virtually invisible unless observed in the infrared or in pitch darkness. There is no noticeable recoil when a laser fires. Lasers also lose effectiveness as they fire through smoke or anti-laser aerosols.
Laser weapons function on the premise that a highly cohesive, layered stream of homogeneous electromagnetic radiation can be delivered to a target causing a "burn-through" of armor and. subsequent heat damage to the victim. Lasers have the advantage of being absolutely silent when discharged, and their beams are virtually invisible unless observed in the infrared or in pitch darkness. There is no noticeable recoil when a laser fires. Lasers also lose effectiveness as they fire through smoke or anti-laser aerosols.
Storm XII Flamethrower Rifle. Cost: 750
Extended fuel
Flamers propel a chemical mix which both adheres to its target and burns for an extended period of time. Once ignited by the discharging mechanism, the flamer chemical mix is almost impossible to extinguish until it has consumed itself. Flamers tend to make a satisfying "Whoosh" sound when discharged. Oxygen is required for the chemicals to burn, so flamers are useless in vacuum or oxygen starved atmospheres.
Extended fuel
Flamers propel a chemical mix which both adheres to its target and burns for an extended period of time. Once ignited by the discharging mechanism, the flamer chemical mix is almost impossible to extinguish until it has consumed itself. Flamers tend to make a satisfying "Whoosh" sound when discharged. Oxygen is required for the chemicals to burn, so flamers are useless in vacuum or oxygen starved atmospheres.
AO7 Prejudice 20mm Autoshotgun. Cost: 1000
An automatic shotgun is an automatic firearm that fires shotgun shells and uses some of the energy of each shot to automatically cycle the action and load a new round. It will fire repeatedly until the trigger is released or ammunition runs out. Automatic shotguns have a very limited range, but provide tremendous firepower at close range.
An automatic shotgun is an automatic firearm that fires shotgun shells and uses some of the energy of each shot to automatically cycle the action and load a new round. It will fire repeatedly until the trigger is released or ammunition runs out. Automatic shotguns have a very limited range, but provide tremendous firepower at close range.
C35 Pulse Rifle Assault Disruptor. Cost: 1350, SOLD OUT!
Laser targeting, high burst capability, ammo counter, rechargeable cartridge.
Disruptors use the same attack delivery principle as stunners. However, at the frequencies used for these weapons,· disruptors set up sympathetic vibrations with the target's molecular structure.
Disintegration of chemical bonds is the. Often, the end result in a living target is quite gruesome. Cells explode, bones shatter, and blood vessels rupture.
Disruptors emit a wave of energy that disrupts and destabilizes the molecular bonds of cells & metals by using a higher frequency beam and agitating them. It is a lethal weapon only.
Laser targeting, high burst capability, ammo counter, rechargeable cartridge.
Disruptors use the same attack delivery principle as stunners. However, at the frequencies used for these weapons,· disruptors set up sympathetic vibrations with the target's molecular structure.
Disintegration of chemical bonds is the. Often, the end result in a living target is quite gruesome. Cells explode, bones shatter, and blood vessels rupture.
Disruptors emit a wave of energy that disrupts and destabilizes the molecular bonds of cells & metals by using a higher frequency beam and agitating them. It is a lethal weapon only.
Two Sniper Rifles,
Barrett M82A1 12mm heavy sniper rifle, scoped, long range. Cost: 650 SOLD OUT!
Lightning Storm Long range CPG, slow recharge. Cost: 2600
Charge packet gun (CPG)
This restricted weapon fires small, highly ionized plasma charges. The target is shrouded in a brilliant, coruscating pattern of electrical charges. The CPG is loud, making a distinctive crackling sound. Although the CPG has an excellent range (comparable to laser weapons), is extremely reliable, and does a devastating amount of damage; its effectiveness is restricted against heavy armor types. The CPG is seldom found in the hands of military or law-enforcement tactical personnel.
It suffers a -10 modifier versus ATs 9-12; -25 vs. ATs 13-16; -40 vs. ATs 17- 20.
Barrett M82A1 12mm heavy sniper rifle, scoped, long range. Cost: 650 SOLD OUT!
Lightning Storm Long range CPG, slow recharge. Cost: 2600
Charge packet gun (CPG)
This restricted weapon fires small, highly ionized plasma charges. The target is shrouded in a brilliant, coruscating pattern of electrical charges. The CPG is loud, making a distinctive crackling sound. Although the CPG has an excellent range (comparable to laser weapons), is extremely reliable, and does a devastating amount of damage; its effectiveness is restricted against heavy armor types. The CPG is seldom found in the hands of military or law-enforcement tactical personnel.
It suffers a -10 modifier versus ATs 9-12; -25 vs. ATs 13-16; -40 vs. ATs 17- 20.
Tovernius Plasma Rifle. Cost: 4700
Plasma weapons use the power of the fusion engine or power amplifiers to power an electromagnetic accelerator that fires a stream, pulse or toroid of plasma (i.e. very hot, very energetic excited matter). The plasma is created by using a lasing process to flash cartridges of plastic foam into white-hot projectiles that cause thermal as well as physical damage.
The primary damage mechanism of these is thermal transfer; the weapon causes serious burns, and often immediate death of living creatures, and melts or evaporates other materials. The plasma weapons may also have a significant kinetic energy component, that is to say the ionized material is projected with sufficient momentum to cause some secondary impact damage in addition to causing high thermal damage.
Plasma weapons use the power of the fusion engine or power amplifiers to power an electromagnetic accelerator that fires a stream, pulse or toroid of plasma (i.e. very hot, very energetic excited matter). The plasma is created by using a lasing process to flash cartridges of plastic foam into white-hot projectiles that cause thermal as well as physical damage.
The primary damage mechanism of these is thermal transfer; the weapon causes serious burns, and often immediate death of living creatures, and melts or evaporates other materials. The plasma weapons may also have a significant kinetic energy component, that is to say the ionized material is projected with sufficient momentum to cause some secondary impact damage in addition to causing high thermal damage.