Ships are designated by the following classes:
- SMAC Fighter, 1-man Interplanetary vessel
- TMAC Fighter, Small Survey vessel, Yacht
- MMAC Gunboat, Frigate, Scout, Lt Freighter
- Support Cruiser, Destroyer, Small Liner
- Line Cruiser, Hvy Freighter, Large Liner
- Flag Cruiser, Carrier, Small Orbital Station
- Dreadnought, Large Orbital Station
A Ship has the following stats:
Mass: this is the weight of the ship in normal earth-like gravity, note that most spaceships lack the structural integrity to enter such atmospheres.
CAT: Construction Armour Type. This number is used in Spacemaster to determine what table for damage to use, the higher the better. CAT's range from 1 (cloth) to 30 (super armour from advanced alien technologies for Orbital stations and such).
Hits: The vehicles hit points, in Spacemaster a vehicle will usually break down before exploding. In other systems you'll have to adjust the number of hits accordingly. Hits are always based on mass and hull.
Sublight Drive: A spaceships move speed and manoeuvrability, measured in Manoeuvring Thrust, The number of Km a ship can move in 10 seconds.
Acceleration: Acceleration in the future is VERY fast, measured in KM per second per second.
Translight Drive: This is the Faster Than Light (FTL) engine, it's speed is measured in light years per day.
Sensor Bonus: A percentage bonus on the skill used for using the ships sensors, the greater the range, the lower the bonus becomes.
EW: Electronic Warfare, A similar bonus to the one above. EW is passively used to jam sensors like missile and other targeting locks, torpedoes and communication scramblers. Active EW is rare and consists of communication jamming, sensor misguiding signals, sending out computer viruses and in the worst cases energy disruption. Active EW needs specialised technology which is not commonly available. Passive EW is also used for stealth.
Screen: a protective energy field, gives a percentage bonus to the defence of the ship.
Reactor operation: The number of days a vessel can operate without refuelling.
Andrium Fuel Units: Andrium Fuel is used by FTL drives, it's units are consumed at the rate of one per light year travelled.
Crewmembers: The maximum number of crew that can be fitted on the ship.
Microfrequency: Short range communication, the number of messages that can be send and received simultaneous.
Tight Beam: Long range communication by laser beam, exact coordinates are needed. Usually measured in Light Seconds(LS), one LS equals approximately 300 000 Km.
TBD Range: Tachyon Beam Dictor is the device used for extreme range communications, due to it's relay system and the control organisms (companies, governments, etc...) the Dictor can only be used for vocal communications. Visual communication is not unheard of but extremely rare.
Computer: MK: the number of storage units & process speed, Tactics: A tactical program runs simulations and offer several tactical advantages, gives a percentage bonus to offensive piloting manoeuvres, Predict: Sensors relay movement data to the computer that predict the course of the vehicle(s), gives a percentage bonus to targeting weapons, Evade: through the same prediction system the computer can plot several possible escape vectors (routes), gives a percentage bonus to defensive (evasive) piloting manoeuvres.
Armaments: Weapon systems, MK is an abstract number to measure a weapon's potency, it ranges from 1 to 100. The types of weapons are as follows (from weak to powerful): lasers and cannons, blasters, disruptors, ion beams, plasma cannons, missiles, torpedoes. Torpedoes are only used in specific launch tubes called payload pallets, the rest of the weapons are fitted on weapon platforms and can be either fixed, swivelled (90°, 180°) or turret (306°) mounted. HUD: a Heads Up Display relays important targeting information to a ships gunner, giving him an offensive percentage bonus. Magazine The number of combat rounds a weapon can fire continuously without running out of ammo OR the number of missiles that can be fired.
Other abrevations used:
CIP: Cost In Parts, parts used for repairs measured in Elmonits (credits, dollars, whatever).
Cargo: Measured in Cumets, cubic meters.
RTG: Rating, each rating usually gives a +5% bonus to appropriate skill.
MK: Mark Number, abstract number rating the effectiveness of a piece of equipment, ranges from 1 to 100.
Aux: Auxillary system, backup system.
SMAC: Single Manned Attack Craft.
TMAC: Twin Manned Attack Craft.
MMAC: Multi -Manned Attack Craft.
MIRC: Mech Interface Robot Comboïd.
Mass: this is the weight of the ship in normal earth-like gravity, note that most spaceships lack the structural integrity to enter such atmospheres.
CAT: Construction Armour Type. This number is used in Spacemaster to determine what table for damage to use, the higher the better. CAT's range from 1 (cloth) to 30 (super armour from advanced alien technologies for Orbital stations and such).
Hits: The vehicles hit points, in Spacemaster a vehicle will usually break down before exploding. In other systems you'll have to adjust the number of hits accordingly. Hits are always based on mass and hull.
Sublight Drive: A spaceships move speed and manoeuvrability, measured in Manoeuvring Thrust, The number of Km a ship can move in 10 seconds.
Acceleration: Acceleration in the future is VERY fast, measured in KM per second per second.
Translight Drive: This is the Faster Than Light (FTL) engine, it's speed is measured in light years per day.
Sensor Bonus: A percentage bonus on the skill used for using the ships sensors, the greater the range, the lower the bonus becomes.
EW: Electronic Warfare, A similar bonus to the one above. EW is passively used to jam sensors like missile and other targeting locks, torpedoes and communication scramblers. Active EW is rare and consists of communication jamming, sensor misguiding signals, sending out computer viruses and in the worst cases energy disruption. Active EW needs specialised technology which is not commonly available. Passive EW is also used for stealth.
Screen: a protective energy field, gives a percentage bonus to the defence of the ship.
Reactor operation: The number of days a vessel can operate without refuelling.
Andrium Fuel Units: Andrium Fuel is used by FTL drives, it's units are consumed at the rate of one per light year travelled.
Crewmembers: The maximum number of crew that can be fitted on the ship.
Microfrequency: Short range communication, the number of messages that can be send and received simultaneous.
Tight Beam: Long range communication by laser beam, exact coordinates are needed. Usually measured in Light Seconds(LS), one LS equals approximately 300 000 Km.
TBD Range: Tachyon Beam Dictor is the device used for extreme range communications, due to it's relay system and the control organisms (companies, governments, etc...) the Dictor can only be used for vocal communications. Visual communication is not unheard of but extremely rare.
Computer: MK: the number of storage units & process speed, Tactics: A tactical program runs simulations and offer several tactical advantages, gives a percentage bonus to offensive piloting manoeuvres, Predict: Sensors relay movement data to the computer that predict the course of the vehicle(s), gives a percentage bonus to targeting weapons, Evade: through the same prediction system the computer can plot several possible escape vectors (routes), gives a percentage bonus to defensive (evasive) piloting manoeuvres.
Armaments: Weapon systems, MK is an abstract number to measure a weapon's potency, it ranges from 1 to 100. The types of weapons are as follows (from weak to powerful): lasers and cannons, blasters, disruptors, ion beams, plasma cannons, missiles, torpedoes. Torpedoes are only used in specific launch tubes called payload pallets, the rest of the weapons are fitted on weapon platforms and can be either fixed, swivelled (90°, 180°) or turret (306°) mounted. HUD: a Heads Up Display relays important targeting information to a ships gunner, giving him an offensive percentage bonus. Magazine The number of combat rounds a weapon can fire continuously without running out of ammo OR the number of missiles that can be fired.
Other abrevations used:
CIP: Cost In Parts, parts used for repairs measured in Elmonits (credits, dollars, whatever).
Cargo: Measured in Cumets, cubic meters.
RTG: Rating, each rating usually gives a +5% bonus to appropriate skill.
MK: Mark Number, abstract number rating the effectiveness of a piece of equipment, ranges from 1 to 100.
Aux: Auxillary system, backup system.
SMAC: Single Manned Attack Craft.
TMAC: Twin Manned Attack Craft.
MMAC: Multi -Manned Attack Craft.
MIRC: Mech Interface Robot Comboïd.
Fighter ships:
Imperial Orbital TMAC "Succor Imp"
Mass: 350 Ton, Hull: Double Crysteel, CAT: 24, hits: 420.
Sublight Drive (MT's): 14, Acceleration: 100 KM/s/s, Translight Drive: None.
Sensor bonus: +10, EW: +10, Screen +10.
Reactor operation: 67 days, Andrium fuel 0 units.
Crewmembers: 2, Microfrequency: MK30.
Computer: MK 54, Tactics, predict & evade: +40.
Misc: Streamline, Landing Gear, Cargo: 31,1 cumets, Rad shield: +25.
Armament/ Location/ HUD
Dual MK 10 Laser/aft Turret/+20
Left wing armament:
1 MK 15 Autocannon/ Fixed Front, Magazine: 10/ +20
1 MK 10 Laser/ FF/ +20
3x MK 10 Missile launcher/ FF, Mag.3/ +20
Right wing armament:
1 MK 15 Autocannon/ Fixed Front, Magazine: 10/ +20
1 MK 10 Laser/ FF/ +20
3x MK 10 Missile launcher/ FF, Mag.3/ +20
The Succor Imp is a support vehicle used in planetary invasions or search and rescue missions. Its lack of decent sensor systems is usually compensated by sending in a survey vessel along that scans any potential targets and relays this information to the Imp through its Microfrequency radio. Usually this data is tuned so that the Succor Imp can instantly use it in its targeting systems.
The Imp is also used on occasion to make quick refuelling or ammo drops on the surface of any planet or, in the case of planetary invasions it's cargo hold is sometimes converted to accommodate Imperial marines. When this refit occurs the cargo hold can seat 10 marines an their gear (inducing a couple of heavy weaponry specialists) or 13 men (a squad) without heavy weapons.
Its main advantage is it's relative high firepower and its long autonomy, being able to defend positions for a little more than 2 months before needing to refuel. Its use as a dropship is drastically lessened when not accompanied by a survey vessel but overall the Succor Imp is an essential asset in planetary strike forces.
Mass: 350 Ton, Hull: Double Crysteel, CAT: 24, hits: 420.
Sublight Drive (MT's): 14, Acceleration: 100 KM/s/s, Translight Drive: None.
Sensor bonus: +10, EW: +10, Screen +10.
Reactor operation: 67 days, Andrium fuel 0 units.
Crewmembers: 2, Microfrequency: MK30.
Computer: MK 54, Tactics, predict & evade: +40.
Misc: Streamline, Landing Gear, Cargo: 31,1 cumets, Rad shield: +25.
Armament/ Location/ HUD
Dual MK 10 Laser/aft Turret/+20
Left wing armament:
1 MK 15 Autocannon/ Fixed Front, Magazine: 10/ +20
1 MK 10 Laser/ FF/ +20
3x MK 10 Missile launcher/ FF, Mag.3/ +20
Right wing armament:
1 MK 15 Autocannon/ Fixed Front, Magazine: 10/ +20
1 MK 10 Laser/ FF/ +20
3x MK 10 Missile launcher/ FF, Mag.3/ +20
The Succor Imp is a support vehicle used in planetary invasions or search and rescue missions. Its lack of decent sensor systems is usually compensated by sending in a survey vessel along that scans any potential targets and relays this information to the Imp through its Microfrequency radio. Usually this data is tuned so that the Succor Imp can instantly use it in its targeting systems.
The Imp is also used on occasion to make quick refuelling or ammo drops on the surface of any planet or, in the case of planetary invasions it's cargo hold is sometimes converted to accommodate Imperial marines. When this refit occurs the cargo hold can seat 10 marines an their gear (inducing a couple of heavy weaponry specialists) or 13 men (a squad) without heavy weapons.
Its main advantage is it's relative high firepower and its long autonomy, being able to defend positions for a little more than 2 months before needing to refuel. Its use as a dropship is drastically lessened when not accompanied by a survey vessel but overall the Succor Imp is an essential asset in planetary strike forces.
Hacan SMAC MK1 "Amra"
Mass:700 Ton, Hull: _, CAT: 25, hits: 875.
Sublight Drive (MT's): 16, Acceleration: 155, Translight Drive: None.
Sensor bonus: +35, EW: +25, Screen +15, Reactor operation: 50 days, Andrium fuel 0 units. Crewmembers: 1, Microfrequency: MK30.
Computer: MK 150, Tactics, predict & evade: +40.
Misc: Streamline, Landing gear, Cargo: None, Rad shield: +62.
Auxillary: Computer, RIF, Microfreq, Life Support, control area.
Armament/ Location/ HUD
4 Times MK20 Blaster Fixed Front.+20
4 Times MK25 Missile Launcher, Fixed front, Magazine: 5.
The largest single manned attack craft in the Hacan fleet. It's heavy armour more than makes up for its limited armaments. The ship holds a very powerful energy core that is protected by the shell.
Mass:700 Ton, Hull: _, CAT: 25, hits: 875.
Sublight Drive (MT's): 16, Acceleration: 155, Translight Drive: None.
Sensor bonus: +35, EW: +25, Screen +15, Reactor operation: 50 days, Andrium fuel 0 units. Crewmembers: 1, Microfrequency: MK30.
Computer: MK 150, Tactics, predict & evade: +40.
Misc: Streamline, Landing gear, Cargo: None, Rad shield: +62.
Auxillary: Computer, RIF, Microfreq, Life Support, control area.
Armament/ Location/ HUD
4 Times MK20 Blaster Fixed Front.+20
4 Times MK25 Missile Launcher, Fixed front, Magazine: 5.
The largest single manned attack craft in the Hacan fleet. It's heavy armour more than makes up for its limited armaments. The ship holds a very powerful energy core that is protected by the shell.
Spheranxe Interceptor SMAC
Class: Point Defense SMAC Fighter.
Mass (Category) 55 (Small)
Sublight Drive Rtg 13
Maneuver Thrust Pts 12
Armor Type 23
Max Sublight Accel
Sensor Bonus +10
EW Bonus +25
Screen Bonus + 10
Concussion Hits 55
Operating Duration 1 day
Computer Mk.60
Tactics, Predict & Evade Bonus +56
Crewmembers 1
Control Points 6
Microfrequency Mk.20
Microfreq Capacity 20
Weapons:
• 2 x Mk.6 Laser/Fixed/Forward/+20
• Mk.6 Missile Launcher (Mag 2)/Fixed/Forward/+ 15
This mini~fighter is specifically designed as a cheap, short-range point-defense ship. It cannot land in the usual fashion, but can only dock with its carrier ship (docking can take place either inside or outside an atmosphere). It also relies on Sensor information transmitted to it from its carrier via Microfrequency
Class: Point Defense SMAC Fighter.
Mass (Category) 55 (Small)
Sublight Drive Rtg 13
Maneuver Thrust Pts 12
Armor Type 23
Max Sublight Accel
Sensor Bonus +10
EW Bonus +25
Screen Bonus + 10
Concussion Hits 55
Operating Duration 1 day
Computer Mk.60
Tactics, Predict & Evade Bonus +56
Crewmembers 1
Control Points 6
Microfrequency Mk.20
Microfreq Capacity 20
Weapons:
• 2 x Mk.6 Laser/Fixed/Forward/+20
• Mk.6 Missile Launcher (Mag 2)/Fixed/Forward/+ 15
This mini~fighter is specifically designed as a cheap, short-range point-defense ship. It cannot land in the usual fashion, but can only dock with its carrier ship (docking can take place either inside or outside an atmosphere). It also relies on Sensor information transmitted to it from its carrier via Microfrequency
Orion Sabre.